Hi all,
Peter van Dalen created a fresh chipset with tiles, so that people can use these for their own project!
Since the Shining Aid section is down, I’ll put it up here instead :)
You can find them at Shining Aid – Tilesets
Of course, this chipset will be added to the Shining Aid section as soon as there is one :P
Two [very quick] updates from Grom for you today. Enjoy!
Shining Force: Table Top/Pen and Paper RPG
Website: None yet
Development team: Just Grom
Development language: n/a (Paper and pencil, perhaps? :P – Newts)
Most recent release: n/a
Most recent update: Project on hold due to lack of members and support. Will hopefully resume this summer.
Other comments: Down with the D20 system!
Shining Force: The Collector’s Card Game
Project website
Development team:
Project leaders: Grom and Dragoon
SFI expert: Rusty
SFII expert: Dragoon
SFIII expert: S Walch
SF CD expert: Aldur
SF: Final Conflict expert: Cull
Web designer and CCG veteran: BLT
Artist: Lunar Eclipse
Development language: n/a
URL of most recent release: n/a
Most recent update or newsworthy happening:
Gaming system ALMOST complete, we’ve had MANY great ideas, BLT is finalising the core rule system which should be finished real soon! :D
Other comments:
MAY be porting it to PC, with the help of Mitch perhaps (Mitch is the webmaster of Death’s Gate, and a Shining fangame developer – Newts)
Okay, that’s it from Grom [told you it’d be quick :P], so tomorrow I’ll be moving onto McPhisto’s impressive Shining Valour project. Keep it here!
Hi people.
I stumbled upon a site with a few interesting gaming articles, and thought I’d post it here:
http://www.ihobo.com/articles/
It seems a long time since we heard anything from Nick’s “Legend of Atlantis” project, although for a long time it was presumed dead, never to be seen again. Still, here’s the latest update from the man himself.
The Legend of Atlantis
Project website
Anything will be posted up here (currently home to Nick’s Mithril Battle Simulator – Newts), with more work to come after the dreaded exams are over.
Development team
Just me, I’m afraid
Development language
C++ and OpenGL
Most recent release
Erm…
Most recent update or newsworthy happening
I’m going to develop a showreel this summer to submit to computer games companies with my application… I am unsure of the exact spec at the moment. All I know is that it has to be in C++ and it has to use some fancy 3D effects. I’m thinking of doing a battle engine… but I’m unsure at the moment! (How about a fully-3D Shining Style battle engine, Nick? :D – Newts)
Other comments
Check out the website this summer for significant activity!
Sounds like there’s going to be quite a lot of work done to LOA over the summer, which is definitely something to look forward to!
Tomorrow there’ll be a double-whammy in the updates stake, as I’ll be giving you the skinny on Grom’s Shining Force: Table Top RPG and Shining Force: Collectible Card Game projects. Stay tuned!
More project news!
Dream Shining Character
Websites: The rarely updated website, the almost-as-rarely posted-on forums
Development team
Acebloke – general dogsbody
Mage_Man – administrator
Zero000 – administrator
Development language
BYOND – you know you love it
Most recent release(s)
BYOND program needed to run the game
The main download/join screen
For single player
Most recent update or newsworthy happening
Began implementing the GBA Shining Force graphics, although it’s about halfway through. Most of the bugs are now ironed-out, and soon there should be new towns and dungeons.
Tomorrow I’ll be reporting on Nick’s famous Legend of Atlantis project. See you then!