Chaoswizard98 has gifted us all with a new demo of his project, Adventurers Unbound! The game is built on top of the Engine of Chaos, a custom engine created in GameMaker.
The video above showcases some of the demo’s features, and I think you’ll agree that this looks and feels like a classic Shining-style adventure. But don’t just watch – download the demo and try it out!
You can read more about these updates on the Ye Olde Blah topic; Max talks about AI, using Tiled for creating maps, and more – there’s a lot going on! Max also posted an update video which shows some of the updated features:
Max popped into Ye Olde Blah to give us all a sneak peak at his new project – Legends of Salamanca!
The game is still early in development, but it’s already looking very Shining-style. Max shared more information (and screenshots) in his forum post about the project:
I wanted the game mechanics to be instantly recognisable as a homage to Shining Force 1 and 2, but I want to put my own elements into it as well – so there might be something a bit different comming.
I am just using free assets I found on itch and elsewhere at the moment, but I may want to pair up with an artist at somepoint if I see anyone’s artwork that I think would be good for the game!
Choaswizard98’s amazing Shining-style project, “The Legend of Syro”, has a new name AND a new demo.
It’s been a long time coming, but the engine upgrade is finally complete!
This demo is the revised start of chapter 1 and, while a little on the short side, it should contain an example of just about everything a Shining Force fan is looking for. Especially when you access more than you’re supposed to with the cheats menu.
Oh yeah and I finally get to share the official title with you guys. The Legend of Syro has always been a placeholder.
Anywho, the next step of the journey is to port the project to the latest version of GameMaker, and get the engine in your hands! Until then, if you’ve got any questions, comments, or suggestions, let me know!