As the name suggests, Minimalist Force is a minimalist take on the Shining Force genre. All units on the battlefield are geometric shapes, with the shape defining their role: pentagon is a healer, triangle an archer, and the hexagon is your mighty leader.
The number of dots lets you tell a friend from a foe, but there are also shapes with no dots. These are a nice gameplay twist – any shape without a dot can be recruited to your team using your hero’s “recruit” spell. With a little patience you can build a vast army to crush those pesky double-dotters. But be warned – they can also recruit extra units!
Another unique feature is the map – it’s randomly generated at the start of each game, so you’ll never play the same battle twice.
Your starting units are quite varied, and you can use the warrior to get in close deal big damage, or attack from range using magic and archery. You can also use items to heal any damaged units, which is helpful as the AI is quite merciless. It will will happily hunt down low-health units and destroy them, so keep those health bars full!
Aura4 recently got in touch about his new Shining-style game, Immunity Force.
Immunity Force puts you in control of human immune cells as they battle viruses that have entered the body. It’s definitely the most original theme I’ve seen for a Shining-style game!
The game has many of the features you’d expect to see, and there’s a nice Shining Force II style to the UI. Battles are turn-based, and you gain XP from defeating your enemies which makes you stronger as you level up.
The first battle can be a little tricky, but once you get used to the enemy’s range you’ll vanquish them in no time.
Chaoswizard98 has gifted us all with a new demo of his project, Adventurers Unbound! The game is built on top of the Engine of Chaos, a custom engine created in GameMaker.
The video above showcases some of the demo’s features, and I think you’ll agree that this looks and feels like a classic Shining-style adventure. But don’t just watch – download the demo and try it out!
Max has been working hard on Legends of Salamanca and has released a new demo on the project’s itch.io page.
You can read more about these updates on the Ye Olde Blah topic; Max talks about AI, using Tiled for creating maps, and more – there’s a lot going on! Max also posted an update video which shows some of the updated features: