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SMEE Update

Well, I enhanced SMEE, the happy Shining Map editor some more yesterday night.

I made a bit of a workaround for the switching windows slowdown bug, but I’ll still have to test it with other computers as it might not be 100% fool-proof. :)

Also, I implemented an add-tile and I delegated the graphical interface design to Lazy Bum. I look forward to what he’ll come up with! :)

Sorry for the silence, but I’ve been busy 8)

Only three days left before I have to complete my submission for the Verge Olympics. It’s going to be a pretty nifty piece, if I may say so myself. I made decent though small and underanimated chr’s, some music, a character creation system and heaps of more stuff.

On January 16th I’ll be done with my work, and then I can focus my efforts on SS:CS. I’ll probably change some things here and there, but mainly I’ll remove the big bug 8)

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