After a week (and a bit) of downtime, TSS is back and ready for business! It’s not just a new coat of paint either, as the whole site has been remade to be friendlier and easier to use. The old articles are back in Shining Aid, and we’re also accepting new content. If you’d like to submit an article, you can read our submission guidelines.
As a result of these changes, main site accounts now have new passwords. If you get an “already registered” error when registering, send me a PM and I’ll send over your password. If you have a project you’d like to share with us, either send me an email or private message with a few details and I’ll get right on it.
We’re also on the lookout for new projects to add, so if you have something you’d like to share please see the section entitled “Join Us“.
A more detailed list of changes follows.
Read more…
Shining Flash has had a change of URL, and accounts are no longer required to launch the game. You can find the updated version at the following URL:
http://www.bloo.us/entertainment/shining/
The old page is still accessible at http://www.bloo.us/shining/.
I’ve posted a new batch of screenies in the forum.
Today’s theme is: Furniture and Housing ;)
Have fun :)
(more screenies coming very soon)
Bye everyone.
Ty and I have just posted joint blog articles about the tremendous Shining Force III, analysing it in some depth from two very different perspectives.
Ty’s “Game Design Lessons – Shining Force III” is a really interesting look at some of the important lessons we can learn from SFIII that apply to all games, not just Shining fangames. There are some really good points here that game developers would do well to heed.
My article “Player P.O.V. – Shining Force III” is more player-focused, and tries to deal with how SFIII engages and immerses its players in the world.
I think both articles have some interesting points to make, and I hope you agree!
New Shining Song project site here. Not much so far but it’s a start. ;)