Just wanted to say that the bug we’ve been having since last summer has finally been solved. Elvenfyre has resumed work on the game while I have resumed work on the BABS engine.
The bug involved sprites not being placed on new positions during map switches, which caused strange behaviour to the point of crashing. This did not happen on the initial map however. Either way, it’s solved ;).
In addition to that, I implemented a string parser which allows entities to trigger flags or text to be shown only when a certain flag is set. I still need to make documentation for this though :).

Here is the direct link:
Still a long way to go :s Technical stuff driving me nuts, but i am still fighting, heh. These graphics are only temporary, i hope it will look nicer in the end.
Loolarge posted a video on Shining Force Central that’s definately worth a look. Sporting 3D graphics and some funky music (along with a nice Star Trek reference), it’s definately shaping up to be something special.
Read: Shining Force Central Forums » Loolarge’s Game
It’s been a long while since we have any progress to report, but we finally have got things moving again.
Noma has once again begun mapping, as has linus, and we have a new mapper on the team, known as “shining assassin.” His map looks promising at the moment, and with practice, they’ll be on par with linus.
Now, you’ll also be wondering what I and AG have been up to. we’ve been looking into the mechanics of the game engine, changing things around, adding new colours, and finalising the GUI, and I have been working on the level up dynamic, using the script file to change the way we will level up.
Let me tell you, the GUI is now a thing of Beauty. We even have the official SF font installed, and it looks fandabidoozie.

I’m also working on the other areas of the gui, such as login and credits, adding images to make it look awesome.
I move out in a week, and my new pad won’t have Internet access there, so I will no longer be the regular fixture of Ye Olde Blah that you have all grown to hold with such ambivalence in your hearts.
I should still be able to continue to contribute to Shining Online as much as I do now, however.
I’ll still be able to access the ‘net from Internet cafes and libraries, but I don’t think they’d approve of me posting on Ye Olde Blah, so the best way of getting in touch with me will be e-mail. Not that I’m expecting anyone to want me or anything.
Well, now that I’ve told you all, you can each have a little cry in here, if you like.
Newts is leaving Ye Olde Blah.