Shiny Sword bug solved!

Just wanted to say that the bug we’ve been having since last summer has finally been solved. Elvenfyre has resumed work on the game while I have resumed work on the BABS engine.

The bug involved sprites not being placed on new positions during map switches, which caused strange behaviour to the point of crashing. This did not happen on the initial map however. Either way, it’s solved ;).

In addition to that, I implemented a string parser which allows entities to trigger flags or text to be shown only when a certain flag is set. I still need to make documentation for this though :).

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