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The Legend of Syro – Battle cutscene preview


Chaos wizard98 has posted some more videos for their project, The Legend of Syro. The video below shows the new battle cutscenes in action. I think you’ll agree that they look fantastic!

The battle cut-scenes now support any frame limit as well as whatever animation speed you want to give it. This way you can really animate every aspect of the cutscene at the speed you want. I also fixed an issue caused by button spam and added 2 scripts which take care of drawing the right character and animation for the battle cutscene. Crit and Block scripts have also been added.

Be sure to drop by the topic at SFC and give some feedback.

Read more: Shining Force Central – The Legend of Syro (Fan Game)

Mega Force – Final release now available!

Good news everyone – Aura4 has released the complete version of his Shining Force fan game, “Mega Force“!

You might remember Aura4 as the developer behind the Shining Force 2 Remake (along with its source code).

Mega Force is written using the XNA framework, which means you’ll need Windows as well as the XNA runtime installed before you can play.

The final release contains the following:

  • 10 battles
  • 6 playable characters
  • 6 different types of enemies
  • A complete story

Go try it out!

Download Mega Force

The Legend of Syro


Chaos wizard98 has been hard at work building a new Shining Force fangame, “The Legend of Syro”. There are some very big plans for the story, and the game engine is progressing at a good pace.

If the video above has piqued your interested (and it should!) then you can try out the demo below. Be sure to head over to SFC and leave some feedback!

Download the demo

Read more: Shining Force Central: The Legend of Syro (Fan Game).

Harmonia Tactics – Demo 1.4.3 Released

It looks like Christmas is coming early for Shining fans! The team behind Harmonia Tactics (previously known as Tales of Harmonia) have released a new demo, and it’s packed full of features!

As you can see from the trailer, things have come a long way since the old ASCII interface! The download is available for Windows and Linux systems, so try it out now!

Download the demo

Read more: Release Notes: Harmonia Tactics Engine Demo v1.4.3.

Shining Force PC source code now on Github

Here’s some great news for aspiring developers – bludragn has decided to release the full Shining Force PC source code onto GitHub.

I’ve decided to finally release the code for my old engine.

Hopefully it can be of use to anyone working on their own engine, or just curious as to how SFPC works. It’s possible I may come back to it to tinker again at some point, I’ve learned a lot in the years since I last touched it, but I don’t have the time or the motivation I once did to spend on it.

The project itself is written in C++, and can be built using Visual Studio 2010. The source contains everything from the 2012 summer update, which includes an A* path finding algorithm and a custom script engine. If you’re interested in creating your own Shining style project it’s well worth a look!

Read more: SFPC source code now available on Github

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