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Mega Force – Final release now available!

Good news everyone – Aura4 has released the complete version of his Shining Force fan game, “Mega Force“!

You might remember Aura4 as the developer behind the Shining Force 2 Remake (along with its source code).

Mega Force is written using the XNA framework, which means you’ll need Windows as well as the XNA runtime installed before you can play.

The final release contains the following:

  • 10 battles
  • 6 playable characters
  • 6 different types of enemies
  • A complete story

Go try it out!

Download Mega Force

The Legend of Syro


Chaos wizard98 has been hard at work building a new Shining Force fangame, “The Legend of Syro”. There are some very big plans for the story, and the game engine is progressing at a good pace.

If the video above has piqued your interested (and it should!) then you can try out the demo below. Be sure to head over to SFC and leave some feedback!

Download the demo

Read more: Shining Force Central: The Legend of Syro (Fan Game).

Harmonia Tactics – Demo 1.4.3 Released

It looks like Christmas is coming early for Shining fans! The team behind Harmonia Tactics (previously known as Tales of Harmonia) have released a new demo, and it’s packed full of features!

As you can see from the trailer, things have come a long way since the old ASCII interface! The download is available for Windows and Linux systems, so try it out now!

Download the demo

Read more: Release Notes: Harmonia Tactics Engine Demo v1.4.3.

Shining Force PC source code now on Github

Here’s some great news for aspiring developers – bludragn has decided to release the full Shining Force PC source code onto GitHub.

I’ve decided to finally release the code for my old engine.

Hopefully it can be of use to anyone working on their own engine, or just curious as to how SFPC works. It’s possible I may come back to it to tinker again at some point, I’ve learned a lot in the years since I last touched it, but I don’t have the time or the motivation I once did to spend on it.

The project itself is written in C++, and can be built using Visual Studio 2010. The source contains everything from the 2012 summer update, which includes an A* path finding algorithm and a custom script engine. If you’re interested in creating your own Shining style project it’s well worth a look!

Read more: SFPC source code now available on Github

Legacies of Veridocia Demo Released

Legends of Veridocia

The first alpha for Shining Force Central’s community has been released!

Legacies of Veridocia has been in the works for quite some time and has involved many community members. It certainly hasn’t been a smooth ride, but thankfully everybody’s efforts have paid off with the release of the first demo.

The Demo consists of a Story Scene, a battle, and a post-battle story scene, followed by a basic free roam of the map (there’s not much there right now). Once you’ve played through to the free roam, you can reinitiate the battle as many times as desired by walking into the area where the characters begin the battle.

The demo itself is short but extremely polished. If you’ve played Shining Force 2, you’ll recognize the animation style almost immediately, and the portraits and battle scenes all suit the game perfectly. To run the demo you’ll need the latest version of Java installed.

Download the demo

Read more: Legacies of Veridocia Pre-alpha Demo Release!

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