Choaswizard98’s amazing Shining-style project, “The Legend of Syro”, has a new name AND a new demo.
It’s been a long time coming, but the engine upgrade is finally complete!
This demo is the revised start of chapter 1 and, while a little on the short side, it should contain an example of just about everything a Shining Force fan is looking for. Especially when you access more than you’re supposed to with the cheats menu.
Oh yeah and I finally get to share the official title with you guys. The Legend of Syro has always been a placeholder.
Anywho, the next step of the journey is to port the project to the latest version of GameMaker, and get the engine in your hands! Until then, if you’ve got any questions, comments, or suggestions, let me know!
Choaswizard98 has been showing off some new changes to The Legend of Syro, and they look fantastic! The latest video on YouTube shows off some new features like shops and costumes, as well as a curious item called the Forbidden Box.
Here’s a few of the changes that will be in the next version:
Windows are drawn relative to screen position now to make changing internal resolution easier. tile_size is now a variable, so you’re not limited to 24×24. Setting a character to start at level 20 will automatically figure out their level 20 stats based off of level scheme.
Support for shaders, AI / Story flags, swapping control from Max to Bowie, having more than 1 party (SFCD party split), limited quantity shops, dynamic menus (once an event is made (such as ‘promote’) you can plug that option into whatever menu you want), More decisions other than Yes/No (Truth / Lie, ‘maybe’, ‘warrior / mage / healer’, whatever you want really).
I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it’s easy to get lost. Especially since I don’t have everything fully organized right now.
The other thing you should note is that I don’t have any sort of tutorial for the engine just yet. I’ll make a few tutorial videos down the line once I have everything organized, but for now, I’ve included the entirety of Chapter 1 of my game so that anyone who wanted to poke around and try to figure out how everything works can do so.
The project requires GameMaker Studio in order to load everything, but even if you don’t have it installed you can poke around the script files in the scripts directory. There’s a lot of things in there, such as:
All of the cutscenes from the most recent demo
AI scripts (including the different behaviours, such as moving to a location or following a target)
Interactive features like the church and shop
Battle status effects, item usage and more!
It’s well worth looking over, and if you have Game Maker Studio you’ll be able to make your own Shining style games!