Date Archive: 2003 August

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New Article Added!

Added a new article today, entitled “A Basic Events System“.

For those of you writing your own Shining Force games, this should help you get past the problem of scripting actions in the game.

As usual, there is a topic in YoB if you want to make comments/ask questions. If you’re too scared to do that, you can always email me ;)

SF Vedmak demo 1 released

I’m about to go to sleep, but I couldn’t stop myself from mentioning this news here :).

You can find more about it here! (dead link)

I played around with it a bit. It doesn’t contain very much, but the music does sound nifty :P.

Can I use your graphics? ;)

Well, obviously this post refers to all the people who are working on a Shining Style project.

I’m planning to compile a fresh banner pack as the old Shining Source banners look like slaughtered cows in primordial soup. For that I prefer to use all sorts of graphics from all the different Shining-style projects. Hence I’m asking you guys for permission ;).

Feel free to look here for more info :).

Interviews III

Finally, I’ll be interviewing DevelinTales and Grom, programmer and “creative person” respectively of the “Shining Force: The Awakening” development team, about what they hope to achieve with their hugely ambitious project.

I’m afraid this won’t be as good a post as the previous two, because I’m hugely tired, but I can recommend you check out the Shining Force: The Awakening website here, and read up on the game here. Although little has been seen of this project, the team seem talented and dedicated, so this is definitely one to keep an eye on.

Submit your questions here.

I’ll be around in about two weeks, so hopefully you’ll all have sent me lots of lovely questions to ask to all these lovely people about their lovely games. Lovely.

Keep the faith!

Interviews aplenty – part II

As I said yesterday, I’ll be doing lots of interviewing in the next month or so, interrogating some of the finest developers in Shining fangamery at the moment. Yesterday I gave a brief portrait of Acebloke, and today it’s the turn of everyone’s favourite lazy bum, er, Lazy Bum!

Lazy Bum – Shining Truth

One of the most multitalented fellows around at the moment, Lazy Bum’s skills encompass everything from music and game development to 3D modelling and interface design. His project, “Shining Truth”, is an isometric Shining game, giving it its own unique appeal already, and its combination of SF and Final Fantasy Tactics should ensure this becomes one of the most popular Shining fangames around.

I’ll be interviewing Lazy Bum mostly about Shining Truth, which has been rather quiet of late [he himself acknowledges he needs a “wake-up call”], but I’ll also be questioning him about his art, sprites and maybe even his rap group, “Kapital Punishment”. If there’s anything you want to know, submit your questions here.

On the whole, I’m most interested in hearing what Lazy has to say for himself, and I hope you are too :) I’ll be posting more news tonight, revealing a little about my third intended “victim”, DevelinTales [and probably Grom too :P]. Keep the faith!

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