Date Archive: 2003 December

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SF:TA x-mas tech demo released :)

Mind you, it’s still a tech demo, but there’s definately interesting stuff in it :).

Here are some of the features this demo contains:
-Brand new animations from Produn.
-Improved music core and, for the first time, soundeffects.
-A new font engine which enables me to use any windows font in a second.
-A sf Style textbox. it has some issues as it can’t handle pressed buttons yet.
-First appearance of the Particle engine which brings us some snow.

Feel free to check it out at sfta.sourceforge.net :)

Granseal is back

The new shining flash demo is here.
New features include:

  • Replica of the town of Granseal, slightly extended and altered.
  • Plenty of characters and storyline.
  • Search ability. Search a spot by selecting search from the menu, or by pressing the “C” button, so you can now read signs, papers, inspect wells, bookshelves, search chests, vases, and barrels and any place at all.

Controls:
Insert Button – Select, call menu
Home Button – Deselect, uncall menu
PageUp Button – Talk to people, search, bring up events.
Arrow Keys – Walk around.

Click Here To Launch SF

Dark Resurrection Screenshots released!

Peter van Dalen’s project has been making tremendous progress in the past couple of days!

First of all, the project officially has a name, which is “Dark Resurrection”. I’ve made a seperate forum for it on Ye Olde Blah, which you can find here.

Second, I’ve received 7 screenshots of the game as well, so it’s time to show them :D

For the sake of saving loading time, I’ll put the other four behind a link :).

(screenshots dead: See Dark Resurrection — project homepage)

Well, if that doesn’t appease your curiousity, I don’t know what will ;).

P:1/1