The second phase of the Shiny Sword: Cloudslayer project will be mostly a plot development phase, although I’m going to improve and optimize SMEE as well in this phase, due to popular demand :).
More info can be found on the progress page.
I know how much you all love these in-depth discussions, so check out the most popular topic on YoB at the moment here (link dead).
PS Dev dared me :P
Djobi programmed an exceedingly neat Shining Force version of Pong! Unlike Penn Pong 1, PP2 features different characters and also obstacles on the field!
Feel free to check it out in the Off-Topic section. I’m sure you’ll love it :D.
After the success of a similarly-named topic at Ye Olde Blah, Ty and I have decided to produce an article on the development process of Demo 4, and how SO has evolved since the release of Demo 3 at the end of 2001. Expect to see screenshots, developmental sketches, more screenshots and lots of other nice stuff :)
I hope you can consider your SO appetite well and truly whetted :P
More more more! From now on I’ll try and update this thing as soon as features are added. Most of these features should be apparent in the next demo.
- Added the play and stop ambient sound events.
- Added the play and stop music events.
- Added the new look weather events.
- Added the speak event.
- Added enemy editing to SODA.
- Added obstruction template (thanks to Koshums for his help).
- Added the flashing tiles too :)
- Removed almost 30k of redundant/repugnant code. Ouch.