Date Archive: 2005 January

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SFTA Phoenix Demo

Sorry about the lack of updates for SFTA … infact, there have been no updates to report at all … The project died late last year with the closure of the HQ contest.

However, the lead team has got together again, and we have a new found sense of determination to work more on SFTA.

The Characters Page and the Timeline Page will be updated within the next couple of weeks, and it brings me great pleasure to announce a new demo is in the works.

SFTA Phoenix Demo

Aptly named as it comes at a time of revival of the project, and is currently aimed to be completed by Easter 2005.

Sadly, I have no details about this new demo at present… Its safe to say it will expand upon the Tech-Demo which we released a while ago, as for a playable demo, we cant be sure.. Only time will tell.

As soon as I have more details, you guys will be the first to know right here @ TSS.

Tatakai v1.4 out!

After months of peaceful development, IkitClaw has decided to launch a fresh beta version of Tatakai. You’ll have to visit the site in order to obtain it, as I’m not allowed to put it up in public yet ;)

Here are the accompanying notes directly from IkitClaw:

Tatakai v1.4 has now been released. See the site for more info at http://kyonshi.co.uk/ikitclaw

Includes:

  • More from Moogie’s MOD
  • Flying heroes & monsters
  • Better town menu system, incorporating the item chest for item storage.

Work on Tateru should commence soon, maybe to get the application core together. This should make it easier to build Tatakai MODs without headscratching and fixed-length string editing !

Huzzah !

PS: For users with WinXP SP2 and the evil Windows Security Centre, the blocked content on my page is in fact just a mouseOver TABLE background colour change – I left it in to show how silly the WSC is.

BABS 2 Beta out

After BABS 2 Alpha and a bunch of hyping from my side, I thought it’s time to fullfill a few promises.

Therefore I now present BABS 2 Beta! It’s still unofficial, but at least not as unofficial as BABS 2 Alpha. The most notorious features over the alpha version are:

  • Ranged attacks
  • Improved interface
  • Land effect and limited movement
  • Real Cacophonous Midi music from my own making ;)

Of course, what would a release be without accompanying graphical terror? ;) Here you are:


Target lock baby.


Grayscale Elric going into the clouds ;).

As for the game itself, you can find it at: BABS-2.beta.zip

In order to run the game, you need to have the Java 5.0 JRE, which you can find at http://java.sun.com/j2se/1.5.0/download.jsp (third download link).

Finally, I would really appreciate bug reports and feedback about this program. It will be the last release before the final BABS version, so I want to be sure to have everything right by then :).

P:1/1