Date Archive: 2005 April

RSS Feed

BABS 2.10 out!

I just uploaded a fresh version of BABS. Here is what I changed :)

Updates from 2.01

  • Added Walkabout map support. You can now link battle maps to walkabout maps and vice versa!
  • Added a rudimentary zone editor in SMEE. Press ‘5’ to switch to the zoning mode. Selecting different tiles on the right will change the active zone number. Zones with a number greater than 0 will be represented in Smee with a special cross mark. The current tile indicator displays the active zone number.
  • Added some basics for the events system. Every zone can be linked to an event through some code in the accompanying scriptfile. The only working event right now is a Map Switch, which can be coded in a script file like this:


    zone.(number).type=mapswitch
    zone.(number).target=(mapname without the .smf extension)

    Note that zones and events only work in walkabout maps at the moment. Support for them in battle maps might arrive later on.

  • You can’t only switch maps now, but also have different music with each map. Just edit the “general.music” flag in the scriptfile.
  • Fixed a bug where maps were slightly misaligned after map switches or loading
  • Fixed the Resize tool (thanks to Zylokh for noticing this one!).
  • Slightly improved the error output of both programs.
  • Did some small code cleanup.

I’d like to take this opportunity to thank Zylokh, Elvenfyre, Peter van Dalen and Ranges (even though I haven’t had much time tofix the bugs he reported yet) for their ongoing support :)

I hope you’ll enjoy the program! I’m still quite short on tiles, maps and sprites, so if you like, feel free to make some and send them to me :D

Fresh DR3D screenshots

This morning Peter e-mailed me a bunch of fresh screenshots of Dark Resurrection 3D, his latest Shining-style endeavour :)

Peter has created several models using Blitz3D, Geoscape3D, Cartography Shop, TreeMagik, Plantlife and GameSpace 1.6 (yes, that’s a heck of a lot indeed!). He plans on creating more for his own game of course, but is also willing to create 3D models for other projects. :)

Here are a few screenies for your enjoyment:


A ruined castle


Arches which serve an unknown but undoubtedly mysterious purpose.

You can find many other new (and old) screenshots here :)

SF:TA update

Thanks to Produn for this update on SF:TA!

“Yes, after a long time we’ve managed it to do a update. Dev I myself Produn still are busy with our exams, so the development stopped a bit. But we got a new addition to the force – AJ Letson, who hopefully brings new energy to the team.

Remember were still searching for lots of helpers, like programmers,CG artists and music makers.

Now to the update –

The chara section is now almost done, just some bios have to be added, but the portraits for all charas are done. And even if we have all chara portraits done, the secret charas wont be revealed until games finished ;) Also we now have a complete monster list, and this list is very long

What we are working next on strongly depends on what help will maybe arrive. It would be cool if 1-2 programmers find the way here, cause a new demo isnt to far away. Or some CG artist for beginning with the weapon and chara sprites.”

P:1/1 1 2