Date Archive: 2005

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BABS 2.01 out :)

Hi guys,

Just replaced the BABS 2.0 release with a BABS 2.01 release. It only has two changes, but I think they’re quite vital!

First of all, I added support for linking multiple battles together. Finishing your first battle will lead you to the next map as defined in the (mapname).scriptfile file :).

I decided to release this right away, because this feature sort of enables you to make ‘Tatakai’-like games, where one battle follows up another. Support for town and walkabout scenes will follow later, but expect that to be highly Shining Force 2-like :P.

With that being said, I am hereby going to launch a contest!

I would like you guys to make your own battle scenes, which means the following:

  • Make a full map with SMEE (the map editor), either using the existing tileset or using your own!
  • Fill in a proper entityfile that contains the participants of your battle.
  • If you like, feel free to use custom sprites and battle animations. Ripping them from somewhere else is fine with me too, but let me know where stuff came from!
  • Custom music is allowed too, just send a single midi file along then :)

Put all your custom files in a .zip archive and e-mail it to djgroen@science.uva.nl

The contest closes at March, 10th because I really can’t wait much longer to release the next update :P.

All decent maps will make it to the next BABS release, and the winning battle map will be featured in the actual SSC game! :D

BABS 2.0 is out!

This will not be the last version of BABS, but it has been tested and largely debugged. Also, compared to the beta it has a bunch of improvements.

After all the programming today I’m too lazy to do screenshots, but you can check out the program here :).

Depending on community interest I will further patch and enhance this program. If the interest is minimal or non-existant, I’ll just focus on developing SSC instead ;)

Enjoy!

New Project in the works!

Loolarge messaged me today with a description of his latest project and a demo. The project is loosely based on Shining Force 3, but is fully 3D with zooming and rotation support! Here’s his description:

This is my SF3-Style project. It uses the Truevision3D engine, and all coding is being done in c++. This release shows where i stopped 7 months ago, i had to put it on hold because of a new job offer. I am still working fulltime at that place, so i do not have much time for programming. I cannot promise any progression at all, but i’ll keep it on. It’s about fun.

In the meantime i purchased a license of the engine and now i am able to be a beta tester for the upcoming version 6.5. There are significant changes here, now there are exporter-plugins for Maya and 3DSMax, Normal Mapping, Particles and Pixelshaders are supported now as and facial animation will be possible too.

I am working on the script-editor right now. I plan to combine several editors later, scripting, level editing, Particle animation designer, cut-scene editor and Character editor.

All data will be combined in one encryped and compressed file later, not as chaotic like now.

Hence the early status of the game i don’t ask you for critics or specific feature ideas or bug reports (there are some known ones).

Ideas concerning story and content are welcome though. The only constans so far are that i want anime-style robots and drumnbass music in it. I am a big drumnbass and also turntablelism fan, so i also thought about giving some of the characters names from dnb producers, and there shall be one scratch-guy that uses his turntable as weapon

I’ve asked his permission to upload the demo. As soon as he will give that, you’ll be able to check this new project for yourself!

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