Date Archive: 2006

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Notice anything different?

After a week (and a bit) of downtime, TSS is back and ready for business! It’s not just a new coat of paint either, as the whole site has been remade to be friendlier and easier to use. The old articles are back in Shining Aid, and we’re also accepting new content. If you’d like to submit an article, you can read our submission guidelines.

As a result of these changes, main site accounts now have new passwords. If you get an “already registered” error when registering, send me a PM and I’ll send over your password. If you have a project you’d like to share with us, either send me an email or private message with a few details and I’ll get right on it.

We’re also on the lookout for new projects to add, so if you have something you’d like to share please see the section entitled “Join Us“.

A more detailed list of changes follows.

Read more…

SDL & OpenGL

Progress is going well on the Spark engine. I’m using SDL and OpenGL instead of DirectX. I decided to go this route so that the game is open to as many people as possible – not just windows users.

I’m setting a goal now to have some kind of playable demo up and running by the middle of 2007. It will probably just be one town to explore and one battle – but that would me the core programming for the game is done, since shining games are basically just these two gameplay elements repeated over and over.

A lot of work still needs to be done on asset creation, which is why the demo will be so short, until more assets for various towns and characters can be created.

More models and the engine

Just a quick update here to say that more models of characters have been completed. Current models include: A centaur (playable), dwarf(playable), human(playable), evil crustacean(enemy), insect warrior(enemy), and a stone golem(enemy). The have all been rigged and textured, there animations are being worked on now. I’ll be putting up screen shots soon on this site once I’m able to.

The game engine is also progressing slowly but steadily. Slowly being the operative word there ;)

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