Date Archive: 2010 April

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Update – April 14th, 2010

Just a quick update today. Things are progressing well, and it’s starting to look more like a game now than just a lot of parts stuck together. There’s still a lot more to do, but it’s getting there.

Anyway, here’s a quick screen of how it looks so far:

Shining Online - Walkabout

So far there’s a scrolling map with front and back layers, transparency and full collision detection. Nothing too amazing, but it works, and that’s the main thing at the moment.

The next step is getting some proper animation going, and then maybe some menus and things to investigate.

New Shining Force PC Engine

sf2-pc-engine

bludragn from the Shining Force Central forums posted some information about his new Shining style engine on the PC.

You can read about it on his blog, which includes some videos of it in action. There are plenty of features working already, it has a nice modern take on the SF2 classic style.

There’s also some in-depth discussions about the inner workings of the engine, including a great power point presentation which has some detailed descriptions of the engine and how it works. It’s definitely worth reading if you’re putting your own engine together.

A demo download and and link to he presentation can be found in this “Shining Force PC” post.

Be sure to leave some feedback in the SFC forums!

Source: Shining Force style Game Engine for PC (Videos)

P:1/0