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It’s all a work in progress, but if you’re interested in trying out a “new” game in the spirit of the Source, then be sure to visit:
http://www.shiningsource.net/forum/?topic=1127.msg9727;topicseen#new
I also added a few screenshots to the Shiny Sword project page and on the forum here:
http://www.shiningsource.net/forum/index.php?topic=1125.0

Synival has been hard at work on Harmonia for the last year, and all that effort has paid off with the release of a new demo!
From the release notes:
What’s in the demo:
- The Battle Arena – Harmonia’s first official mod!
- Harmonia’s strategic combat system (excluding magic and skills)
- 5 difficulties, from “Newbie” to “Impossible”.
- An early version of the inventory and equipment management system
- Three biomes: plains/forest, crystal forest, and swamp
- 20 different monsters to defeat in the arena
- A revamped interface, introducing single player mode
As you can see, it’s come a long way since the days of “Shining MUD” (back in 2005)!
More Info & Download: Harmonia Demo v1.0.0! – Battle Arena

Nothing too exciting in this update, as most of the work lately has been on getting the scripting system working in a nicer fashion.
- Treasure chest now stores its state in the game session, which can then be checked during trigger evaluation. In other words, it knows if it has been opened
- NPC’s can respond to events and display messages (as seen in the screenshot)
- Cleaned up the rendering system so screens don’t have to access the render service directly. Each screen has its own render group which it can add items to, and these are automatically added and removed from the global queue
Like I said, nothing too exciting, but progress is progress.