Date Archive: 2016 February

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The Legend of Syro – Battle cutscene preview

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Chaos wizard98 has posted some more videos for their project, The Legend of Syro. The video below shows the new battle cutscenes in action. I think you’ll agree that they look fantastic!

The battle cut-scenes now support any frame limit as well as whatever animation speed you want to give it. This way you can really animate every aspect of the cutscene at the speed you want. I also fixed an issue caused by button spam and added 2 scripts which take care of drawing the right character and animation for the battle cutscene. Crit and Block scripts have also been added.

Be sure to drop by the topic at SFC and give some feedback.

Read more: Shining Force Central – The Legend of Syro (Fan Game)

Project Update – February 3rd, 2016

The last couple of months have been a bit quiet on the development front, but this year I really want to release the elusive Demo 5. There’s still a lot of pieces that need to fall into place, but every hour spent on the project brings it a little bit closer to release. At least that’s the theory.

The biggest feature I’ve been working on lately has been the status menu framework. It’s one of those things that seemed simple on paper but ended up taking far too long.

Screen stacking was definitely the biggest sticking point. Players need to be able to navigate to new menu screens, but also need to return to the previous screen in the state they left it. Sprinkle in some interactive panels and transition animations and things start to get complex. It’s undergone two rewrites since I started, but I’m satisfied with how it works now.

At the moment the team list and character details screen are implemented, but I’m planning to have the rest finished soon™ so I can move onto something more enjoyable.

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