Well, obviously this post refers to all the people who are working on a Shining Style project.
I’m planning to compile a fresh banner pack as the old Shining Source banners look like slaughtered cows in primordial soup. For that I prefer to use all sorts of graphics from all the different Shining-style projects. Hence I’m asking you guys for permission ;).
Feel free to look here for more info :).
Well, I enhanced SMEE, the happy Shining Map editor some more yesterday night.
I made a bit of a workaround for the switching windows slowdown bug, but I’ll still have to test it with other computers as it might not be 100% fool-proof. :)
Also, I implemented an add-tile and I delegated the graphical interface design to Lazy Bum. I look forward to what he’ll come up with! :)
The second phase of the Shiny Sword: Cloudslayer project will be mostly a plot development phase, although I’m going to improve and optimize SMEE as well in this phase, due to popular demand :).
More info can be found on the progress page.
Well, the past couple of days I resumed my work on TSS. I didn’t do very much yet, but I hope that’ll change soon :)
Only three days left before I have to complete my submission for the Verge Olympics. It’s going to be a pretty nifty piece, if I may say so myself. I made decent though small and underanimated chr’s, some music, a character creation system and heaps of more stuff.
On January 16th I’ll be done with my work, and then I can focus my efforts on SS:CS. I’ll probably change some things here and there, but mainly I’ll remove the big bug 8)