Perhaps it’s easiest to quote Ty himself on this one:
With such an in depth title, could this topic get any more intellectual? This is going to be a difficult post for me to write. Not only because it’s a subject that is important to me, but for some strange reason it’s important to other people. Plus I’m in a terrible mood at the moment… I’ll try and keep this short and free of over sentimentality.
First things first, Djobi is 100% correct. I’m sure he’ll be pleased to hear that. It’s not easy for a developer to admit that a project failure is entirely their fault, but in the case of SO it was my fault. I started coding it well before I was ready, and it was more of an experiment than anything else. Maybe in that respect it should have died long ago.
Negative feedback does get me down. I worked hard on that game, and to have someone dismiss it as crap without even giving it a chance gets me. I don’t expect everyone to like it. Hell, I didn’t expect anyone to like it, but some of the comments I got just made me wonder “Why should I bother?” That kind of thing kills all motivation.
So where does this leave SO?
It isn’t an easy decision. There’s a lot of work involved, and it would have to be started from the beginning. As you can imagine, that increases the burden a lot. I’m in no doubt over the amount of work that would be required. I’ve learnt that the hard way.
Enough boring shit. Here’s the answer. Will SO return? Yes.
And there was most definately much rejoicing! 😀
Feel free to party away on YOB 😛