Site Info » Profile: Ty

Ty

Latest Activity

  • Ty
    Basic battle loop is now working. Enemies can be selected for attack, a placeholder cutscene shows, and then damage is applied. Enemies with 0 health are destroyed. Next up is adding XP and a nicer cutscene.

    2020-12-08 20:50:07

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  • Ty
    Barrels (and other containers) are now working, and they can contain either items or gold. Items automatically go to the next free character slot, or are left in the container if all hands are full.

    2019-09-17 19:34:42

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  • Ty
    Added roaming NPC's to towns. They behave pretty closely to the ones in Shining Force II and have full collision detection.

    2019-03-17 22:35:00

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  • Ty
    Battle loop is finally up and running! Still need to add some actual gameplay, but the foundations are there and working.

    2019-03-13 18:02:53

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  • Ty
    Spent far too long working on the UI system, but it's finally coming together. Can define layouts via a file and dynamically bind them to game data.

    2018-11-24 14:51:32

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  • Ty
    Basics of the team list table are now working. Can view information for all team members at a glance, and inventory window updates correctly. Next step - item equipping!

    2018-03-05 16:28:57

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  • Ty
    A jingle now plays when someone joins the force. The sound can be changed via script to set the mood.

    2018-02-18 16:20:56

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  • Ty
    Team list screen is now pretty much complete. Shows the correct team members, as well as their equipment and hp/mp.

    2017-12-20 16:07:15

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  • Ty
    I got the priest working! It's not been much fun to work on but it's getting there.

    2017-12-07 13:20:16

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  • Ty
    Lots of user interface the last few days. Finally starting to feel like all the little bits are coming together to make something playable.

    2016-07-16 19:46:30

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