Date Archive: 2002 November

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Worklog – November 28th, 2002

Another month, another Dev Diary. I’m writing this at 2am after 6 hours of coding, so excuse the lack of coherence.

  • Got four absolute monsters of assignments for January hand-ins. Ouch.
  • Interviewed for TSS. Hopefully a link will be up soon.
  • More source slicing. What’s left is a lot tighter than before. Hopefully the weekend shall yield more results.
  • Started writing an A* algorithm for the enemy AI (as well as an article to go with it.) It’s not as easy as I thought, but it should be done soon.
  • More design doc, more website.
  • Worked on SODA some more. Completely overhauled the interface.
  • Started plans for the Atari SO.
  • More website stuff.
  • Did the Hussien Skank.

My bed looks very comfy. Night!

 

SODA!

Seeing as Devlyn was showing off SMEE yesterday, I thought maybe you Shining Online fans would like to get a small peak at the tools I’ve written for SO.

Here’s a screen of SODA (Shining Online Development Application).

soda1

I may post more at a later date. Whether or not the package will be released is undecided though.

Shining OnLAN?

Yep, as anyone who gets the newsletter would have known yesterday, a special LAN edition of Shining Online is currently being developed by the Good Ty. We hope to have it completed within the next two weeks, giving us plenty of time to iron out the kinks in the battle system and generally have a good time insulting and hacking each other to pieces.

As I said in the newsletter, this multiplayer edition will not be made available to the general public, although we will probably release some lovely screenshots of us insulting each other in our favourite ways. Great stuff.

Keep the faith!

Edit: I forgot to mention this – for those who want to subscribe to future issues of the newsletter, send an email to newts@shining-online.co.uk with “subscribe newsletter” somewhere, either in the subject or main body, and I’ll make sure you get the next issue along! :)

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