Yep, now you can finally get your fix of SO goodness, as Devlyn is all set to upload what has been dubbed “Demo 3B”. Although it shares little in common with Demo 3, it’s nowhere near complete enough to be considered as Demo 4, so it sits comfortably somewhere between the two.
Hopefully all graphics problems should be conquered this time around, and the challenge is this – can anyone beat the first battle? We haven’t managed to do it yet…
A lot has to go into the demo for it to be considered complete, so beware that there is much to be added :)
Anyway, I just wanted to say enjoy it, and drop by the Shining Online forum if you have any comments, feedback, criticisms or just general observations :)
Above all, keep the faith!
Yep, due to the masses of fanart currently swamping my inbox I’ve decided to extend the deadline indefinitely [ie I can’t think of a good time to end it :P].
Send all your fanart to me here. Whoever is judged to be the best will get a very nice prize from Ty and myself, so please, get drawing!
You probably won’t be surprised at all by the news that SO work has come grinding to a halt, and as such the demo deadline will not be met by us, but instead by Devlyn who’ll be releasing our early beta (unless he changes his mind, which I doubt :P) – We’ll call it demo3B ;)
Either way, apologies, but university is more important than demo 4 :P
Mage of Blackest Night recently sent me a demo of Shining Text, his text adventure game written in Pascal.
You can create your own unique character, and even engage enemies in battle. It’s an interesting game, and is certainly worth a download to have a look, especially to those who’ve never played a text adventure before ;)
It comes in a self-extracting archive. Get it here! (dead)
Well, I enhanced SMEE, the happy Shining Map editor some more yesterday night.
I made a bit of a workaround for the switching windows slowdown bug, but I’ll still have to test it with other computers as it might not be 100% fool-proof. :)
Also, I implemented an add-tile and I delegated the graphical interface design to Lazy Bum. I look forward to what he’ll come up with! :)