It seems like an absolute age since we heard from Lazy Bum about his Shining Truth project, so what better time for an update than now?
Shining Truth
No website
Development team:
Lazy Bum (ain’t I lonely?)
Development language: Game Maker
Most recent update/newsworthy happening:
The project is officially “on hold”, due to major exams.
Other comments: The engine is being rewritten
Newts says: On the whole, not an especially lengthy update from Lazy, which shows how busy he is. I certainly hope that Shining Truth will resume in the summer, and we can see much more development then.
Tomorrow, one of the current “big things” on the Shining fangame market, the all-celebrity Tatakai. Don’t miss it!
Another shortish update today :)
Shining Flash
Project website
Development team:
Job (Djobi) – programming, game conception
Development language: Flash MX/ActionScript
Most recent release
Most recent update/newsworthy happening:
Currently reproducing another SFII map (the one that leads from Granseal to Kazin’s quarters). This will be interesting as i’ll be able to incorporate map transitions in the game and see if they work out. As usual, the engine is also being tweaked to obtain the best performance.
Newts says: Shining Flash dates back quite a way, and is one of the most advanced Shining fangames currently available. Job was also the developer of a TSS favourite pastime, Penn Pong. Expect big things from this one!
Tomorrow I’ll be posting all the latest gossip on one of those projects which I thought had disappeared, Lazy Bum‘s Shining Truth. Don’t miss it!
I just managed to drag myself away from my Gamecube to post this for you :P
Shining Valour
Project website
Development team:
McPhisto – programming, sprites, graphics, game design
Sam Waldron – Game designer, path layer
Wyndigo – executive art director (gotta love posh job descriptions ;) – Newts)
Development language: Multimedia Fusion
Most recent release
Most recent update or newsworthy happening:
Recently released a battle engine demo. The game has been put on hold for the next couple of weeks due to University essays and exams. When the mid-year break rolls along, I will begin working on the actual game. The plan is to release the game in chapters. Chapter One will feature 10 battles, 7 playable characters, and a lot of other stuff.
Other comments:
Glad to see TSS up and running! Looking forward to updating my own section of the website :P
Newts says: Having played the first battle of Shining Valour, this is a very promising project indeed. The graphics and general feel of the game recreate that “Shining feel” which is so difficult to describe; it’s one of those “you’ll know it when you see it” types of things. That’s not a very useful thing to say, so I highly recommend downloading the demo and seeing for yourself!
Tomorrow I’ll be updating you all on Shining Flash. See you then!
Hi all,
Peter van Dalen created a fresh chipset with tiles, so that people can use these for their own project!
Since the Shining Aid section is down, I’ll put it up here instead :)
You can find them at Shining Aid – Tilesets
Of course, this chipset will be added to the Shining Aid section as soon as there is one :P
Two [very quick] updates from Grom for you today. Enjoy!
Shining Force: Table Top/Pen and Paper RPG
Website: None yet
Development team: Just Grom
Development language: n/a (Paper and pencil, perhaps? :P – Newts)
Most recent release: n/a
Most recent update: Project on hold due to lack of members and support. Will hopefully resume this summer.
Other comments: Down with the D20 system!
Shining Force: The Collector’s Card Game
Project website
Development team:
Project leaders: Grom and Dragoon
SFI expert: Rusty
SFII expert: Dragoon
SFIII expert: S Walch
SF CD expert: Aldur
SF: Final Conflict expert: Cull
Web designer and CCG veteran: BLT
Artist: Lunar Eclipse
Development language: n/a
URL of most recent release: n/a
Most recent update or newsworthy happening:
Gaming system ALMOST complete, we’ve had MANY great ideas, BLT is finalising the core rule system which should be finished real soon! :D
Other comments:
MAY be porting it to PC, with the help of Mitch perhaps (Mitch is the webmaster of Death’s Gate, and a Shining fangame developer – Newts)
Okay, that’s it from Grom [told you it’d be quick :P], so tomorrow I’ll be moving onto McPhisto’s impressive Shining Valour project. Keep it here!