Date Archive: 2005 March

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Penn Pong Cheats

Are you tired of trying to beat Penn Pong without success? Think the game is too hard? That’s in the past, here’s some brand new cheats to help you to victory:

Secret Characters:
In the character select screen press CTRL + SHIFT + SPACEBAR. The word “cheater” will appear on the screen if the cheat has been entered successfully and you’ll be able to choose from an additional three characters.

Single Round:
In the character select screen press CTRL + SHIFT + BACKSPACE. The word “cheater” will appear to let you know the cheat has been entered. Now you only have to play to the score of “1” to defeat an enemy character (watch out, you’ll lose in a single round too).

Invincibility:
If you don’t like the idea of losing in a single round, in the character select screen press CTRL + SHIFT + UP-KEY. Congratulations, you are now invincible. :)

Note:Make sure the flash movie has focus before you try to enter the cheats. You can give the movie focus by clicking anymore on it.

Some screenshots for your viewing pleasure:


Shining Flash Q&A

I’ve recently checked the comments area of SF and discovered people had used it to post some questions. I apologize for being so late in answering them, I simply stopped checking the data-store for new comments, it was never heavily used. Anyway here they are:

For the latest demo:

Can you add a section somewhere that tells us the controls?
Yes, that sounds like a good idea :P. I’ll get to it soon, meanwhile:
Move Character/Navigate menu: Arrow Keys
Bring Up Menu/Select: “Delete” Key or “A” key
Deselect/Escape: “End” Key or “S” key
Talk to Townspeople/Open Chests/Bring Up Events: “Page Down” Key or “D” key

If at any time the controls don’t seem to work it’s probably because the game doesn’t have the focus. You can give the game the focus by clicking anywhere on its display screen.

How do you enter the castle?
You don’t :P. The current demo has only the Town portion, you can’t go into the castle as I haven’t built the map for it yet. You are able to leave town, however, through the exit at bottom left region of the map. Supposedly the exit should take you to zone just outside the castle where you could go into the Kingdom of Galam (if I’m correct, I’m not a SFII wiz ;)). However, because that map is not completed either, although I have most of it done, beautifully if I may say, an exact replica, but I’m missing some key tiles ( it’s on my to-do list). That means that after you exit it you are brought to an unrelated location (the original starting location for previous demos of SF).

Why won’t this work?!!!
There are a variety of reasons why the movie might not work:
You do not have Flash Player 7 or an earlier version installed. (download from the Macromedia Website )
If the movie does not finish loading it might have locked. Clean your browser cache (In Internet Explorer click Tools – Internet Options – Delete Files) and then reload the page.
If you are on a public facility such as a library, ActiveX content has only limited functionality. This means either the Flash Player is not installed or it is but due to security settings flash objects do not load.

For the old demo:

What are the directions to play these games? How do you end your turn/attack?
The controls for the new demo were given above, the controls for the old demo are slightly different:
Move Character/Navigate menu: Arrow Keys
Bring Up Menu/Select: “Insert” Key
Deselect/Escape: “Home” Key
Talk to Townspeople/Open Chests/Bring Up Events: “Page Up” Key

The battle engine controls are the same as the controls for the new demo. Sorry for this incoherence.

The battle engine is rather old and somewhat buggy, so it sometimes just hangs (particularly after casting spells). This engine has been “discontinued”.

I don’t know how to get started in playing the demos.
You need to register to play the demos. The registration process is very short and easy (really really). In Shining Flash’s main page click on register (at the bottom of the page below the awesome screenshots). You are brought to the registration page. Fill out the required information and click register, you are now registered. Go back to the main page and, if you have not been automatically logged in, do so now. After you login you are brought to the My SF page where a list of the various demos are available (make sure you try the Shining Flash Console). Click on a demo to launch it.

Where can i get permission to use that shining force 2 image with the japanese writing?
That image is not “mine”, I “stole” it from SFC (I did send Moogie an email about it) though so I would suggest the same conduct. Generally you would add a caption next to the image indicating the source. I’ve chosen to link to SFC and its forums instead simply for aesthetic reasons, it’s not something that is particularly enforced.

COOL SITE!
Thanks.

Multiplayer Shining Battles

I want to announce that i’ll be putting Shining Flash on hold for what i would call “a more worthy project.” I’ve been playing around with MM Communication Server and realized that a one-on-one Shining Style battle system is very much within the realm of possibilities. The turn-based nature of the Shining Style battle system fits perfectly within the multiplayer scheme, like a good old chess game.

Furthermore there are some major advantages, for example there’s no need for Artificial Intelligence.

I’ve created a Flash Chat application to showcase the server. Recently i have expanded the chat to contain a lobby and allow users to pair up to play a game, so things are already in motion. I don’t have a page up for this project yet, but i’ll be posting news here to keep things updated.

A Shake up at Bowie Online

There’s been another big shake up at Bowie Online folks.

We recently discovered a new game client thanks to our old employee Bowie.

We wrestled with some hard choices:

stay at player worlds, keep the maps, and pass up the swanky extra options, or move to our new engine, lose the maps, and be swept up in option heaven.

we chose to move ultimately, and because of the move, new things have developed.

we are implementing a dual promotion system for each character. in other words, each hero can be promoted twice.

we are therefore expanding our sprite collection massively (which will benefit the TRAP as well), and including a selection of edited sprites based on the originals, to give a total of 360 hero character sprites (instead of simply having the 30 promoted sprites we have now.)

The bad news is that we are effectively beginning afresh as far as the game goes, and a release is once again no longer on the cards for the near future, but the wait will be worth it.

BABS 2.01 out :)

Hi guys,

Just replaced the BABS 2.0 release with a BABS 2.01 release. It only has two changes, but I think they’re quite vital!

First of all, I added support for linking multiple battles together. Finishing your first battle will lead you to the next map as defined in the (mapname).scriptfile file :).

I decided to release this right away, because this feature sort of enables you to make ‘Tatakai’-like games, where one battle follows up another. Support for town and walkabout scenes will follow later, but expect that to be highly Shining Force 2-like :P.

With that being said, I am hereby going to launch a contest!

I would like you guys to make your own battle scenes, which means the following:

  • Make a full map with SMEE (the map editor), either using the existing tileset or using your own!
  • Fill in a proper entityfile that contains the participants of your battle.
  • If you like, feel free to use custom sprites and battle animations. Ripping them from somewhere else is fine with me too, but let me know where stuff came from!
  • Custom music is allowed too, just send a single midi file along then :)

Put all your custom files in a .zip archive and e-mail it to djgroen@science.uva.nl

The contest closes at March, 10th because I really can’t wait much longer to release the next update :P.

All decent maps will make it to the next BABS release, and the winning battle map will be featured in the actual SSC game! :D

P:1/1