DR lighting experiment
Just posting an image here to peek your attention ;).
Be sure to check even more pictures and a detailed explanation of them in the Dark Resurrection thread! :)
Just posting an image here to peek your attention ;).
Be sure to check even more pictures and a detailed explanation of them in the Dark Resurrection thread! :)
As planned I am back in Germany, living in a new apartment and working on the game project exclusively. Still only working on technical stuff, namely the 3D-Plugin for XSI.
I’m lazy and can’t be bothered to re-type everything, so see this topic for details.
Here’s what Peter wrote in company of the screenies:
Hi Peeps,
Everything is going well with Dark Resurrection. I have lots of experience with Cartography Shop. It’s really a great program to work with, once you get used it. Very HappyGamespace is going well too. I’m busy watching the video-tuts for skinning and rigging. It LOOKS easy, now to do myself :(
So far I have:
- 11 multitextured maps (for outside locations: hills, mountains, cliff, rivers, etc)
- 4 maps (inside locations: inn’s , houses, churches, storage rooms )
- 15 different pieces of furniture ( chests, barrels, tables, chairs, vases, pots, cupboards)
- 3 different house types
- 11 tree-types
- 3 grass-types
- 2 rock formations
- 6 weed formations
- 1 windmill
- 1 cave-entrance
I also have a double layered skybox (both have the same dimensions, but you can only see one of them , the other one is hidden and is used for switching textures, then the hidden skybox slowly fades in, while at the same time the visible skybox is slowly fading out.) It can be used up to 5 different transitions right now.
There’s also a multilayered (and lightmapped) sewersystem that consists of a number of modules. I’m using modules because copying/building is faster than a loading a complete level, and lightmapping it afterwards. (btw: All sewerparts are loaded at the start of the game).
Very soon I’ll send some other screenies of the outside world.
That’s it so far , next time I will post some ideas about how the game will look and play.
It emerged today that Edgemaster has returned. After an alleged tapping up inquiry from Chelsea FC, ‘Edgey’ has had a busy year but has finally returned to upload two of Newts’s finest SF3 battle guides to the sites SF3 guide.
More stuff could be on the way, with the discovery of a half-finished map for the final battle of scenario 1.
Enjoy!