Grid based movement

I’ve spent the last couple days working on grid-based movement. My character was animated and walking around before, but he wasn’t confined to a grid. If you think of it like chess or checkers, you can only move a piece from one square to another – not half on one and half one another. Which is what my character was originally doing. It looked fine, but I’m sure it would become a problem when I get into developing the battle system.

So now my character moves from square to square, and the animation looks just as smooth. I’ve also started working on the first town of the game and creating the main ‘hero’ character. Actually my idea for the game was to allow a choice at the start of the game, to choose between one of two characters to start as. With a different storyline for each choice. For now though, I’m just concering myself with creating a demo, and for that one main character will do.

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