
Back in April of 2010, we mentioned a very promising looking Shining project by Ken Hilf. Since then, the game has made some major progress, and there’s now a demo available and some great videos too.
From Ken’s site:
Over the past 11 months, new additions to the engine have included:
- Music and sound effects via the Audiere sound library
- A custom scripting language used both to control game events and logic and construct game assets such as characters and equipment
- A turn-based strategy RPG combat system with basic enemy AI
- Animated battle cutscenes that show the results of each engagement playing out on the battlefield
- A more robust system of windows and menus that tie the game together
- Some slides (.pdf) discussing some of these features in more detail are available here.
The download is available in this post, so give it a try!
Read More: 2010 Year in Review
It’s only a few weeks until the Shining Force SOS project goes to Camelot, so there’s still time to send your letters and videos. Here’s my contribution, a little run down of Shining Online Demo 4.
You can download the demo from the Shining Online project page.
Make sure you swing over to the SOS site and show your support, and keep working on those great fan games. We’ll get one finished yet ;)
Barnard from the Shining Force Central forums has posted some great screens from a 3D Shining Force game called “Shining Force: Legacy of Heroes”. It’s still early days, but as you can see there’s some really impressive modelling going on!

Make sure you drop by his topic and check out all the screens. The project is also looking for programmers, so if you have some 3D game experience I’m sure your help will be greatly appreciated!
Here’s a screen shot of the pop-up battle sequence. Right not I just have the map fade to black, and the battle background appears. I still need to create the artwork for the attack and defend sequences for the guards, hero, and imps.
Also, my idea for the right column is to show a min-map and info on current character. Kind of like how you could access that in Shining Force, but in this case it’s always visible.

Here are some sketches of some of the first things to appear in the game. The background will be used in the first battle of the game which will be between the hero with a couple of gaurds, verus a few imps. The gaurd and imp are also show in the sketches.