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Legends of Salamanca

Max popped into Ye Olde Blah to give us all a sneak peak at his new project – Legends of Salamanca!

The game is still early in development, but it’s already looking very Shining-style. Max shared more information (and screenshots) in his forum post about the project:

Its in the very early prototype stage. I thought I would create a game that people could play in their browser without downloading anything, that might increase the likelihood that people give it a go! I am using the HTML 5 Canvas element so its all in Javascript. The source is actually in Typescript but then its transpiled into a Javscript bundle.

I wanted the game mechanics to be instantly recognisable as a homage to Shining Force 1 and 2, but I want to put my own elements into it as well – so there might be something a bit different comming.

I am just using free assets I found on itch and elsewhere at the moment, but I may want to pair up with an artist at somepoint if I see anyone’s artwork that I think would be good for the game!

You can play an in-progress version of the game on itch.io: Legends of Salamanca.

Be sure to stop by Ye Olde Blah or itch.io and leave a comment on the demo. It’s always good to have feedback at these early stages in a project.

Source: Legends of Salamanca – My new shining inspired game

Adventurers Unbound – Complete Demo Available!

Choaswizard98’s amazing Shining-style project, “The Legend of Syro”, has a new name AND a new demo.

It’s been a long time coming, but the engine upgrade is finally complete!

This demo is the revised start of chapter 1 and, while a little on the short side, it should contain an example of just about everything a Shining Force fan is looking for. Especially when you access more than you’re supposed to with the cheats menu.

Oh yeah and I finally get to share the official title with you guys. The Legend of Syro has always been a placeholder.

Anywho, the next step of the journey is to port the project to the latest version of GameMaker, and get the engine in your hands! Until then, if you’ve got any questions, comments, or suggestions, let me know!

Be sure to download the demo and give it a try!

And yes, I know this news is a little late :)

The Engine of Chaos is getting some updates

It’s been a while since The Engine of Chaos was released, but Chaoswizard98 has been hard at work on improving it in just about every conceivable way.

Here’s a few of the changes that will be in the next version:

Windows are drawn relative to screen position now to make changing internal resolution easier. tile_size is now a variable, so you’re not limited to 24×24. Setting a character to start at level 20 will automatically figure out their level 20 stats based off of level scheme.

Support for shaders, AI / Story flags, swapping control from Max to Bowie, having more than 1 party (SFCD party split), limited quantity shops, dynamic menus (once an event is made (such as ‘promote’) you can plug that option into whatever menu you want), More decisions other than Yes/No (Truth / Lie, ‘maybe’, ‘warrior / mage / healer’, whatever you want really).

Source: Shining Force Central


There’s no release date yet, but hopefully we won’t have to wait too long.

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