Shining Force Unity is a new project built using Unity. From the topic on Reddit:
Hi everyone, I’m currently working on a project called Shining Force Unity, a remake of shining force (1 and 2) in the unity engine. The project is still in the early stages of development but the goal is to create a full game editor for people to create their own levels, dialog and sprites, all of which can be saved outside of the game and shared with friends. I’m also adding a few quality of life fixes but all changes can be turned off if you want the classic experience.
It’s still in the early stages, but the map maker looks promising.
The Legacies of Veridocia team have released a new demo of their stellar Shining-style RPG.
Below is a list of changes from the official release notes:
Adjusted Battle 2
Changed the UI to make magic selection clearer
Changed the Move area to be nicer to look at
New scene and location after Battle 2
Access to the World Map
New location and Battle 3
The demo contains towns to explore and battles to fight, all tied together with some very Shining-style cutscenes.
I highly recommend giving it a go if you haven’t had already. There’s an incredible amount polish, especially for a demo, and everything has a nice feel to it. The music and artwork are fantastic, and the battle animations in particular are really well done.
The Legacies of Veridocia team have released a video of demo #2 in action. It’s well worth watching if you haven’t played the demo, and it shows off a lot of gameplay and the excellent graphics and animation.
Be sure to download the demo from the Legacies of Veridocia homepage (available for Windows, Mac and Linux). It’s extremely polished and is a lot of fun play.
I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it’s easy to get lost. Especially since I don’t have everything fully organized right now.
The other thing you should note is that I don’t have any sort of tutorial for the engine just yet. I’ll make a few tutorial videos down the line once I have everything organized, but for now, I’ve included the entirety of Chapter 1 of my game so that anyone who wanted to poke around and try to figure out how everything works can do so.
The project requires GameMaker Studio in order to load everything, but even if you don’t have it installed you can poke around the script files in the scripts directory. There’s a lot of things in there, such as:
All of the cutscenes from the most recent demo
AI scripts (including the different behaviours, such as moving to a location or following a target)
Interactive features like the church and shop
Battle status effects, item usage and more!
It’s well worth looking over, and if you have Game Maker Studio you’ll be able to make your own Shining style games!
If you have a copy of GameMaker 8.1 (or GameMaker Studio) and some spare time, The Legend of Syro could use your help!
I have a beta build available of the engine for anyone who has GameMaker 8.1 or GameMaker Studio. From what I hear, GameMaker Studio 2 comes with GameMaker Studio 1, so theoretically GMS2 users should be able to use it as well, but as I don’t have it myself, I can’t confirm that.
If you have access to GM 8.1 or GMS and want to take a look at the project file, shoot me a PM with your version of GameMaker and I’ll send you the link.
Be sure to let Chaoswizard98 know if you’re able to help out!