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Project Update – May 22nd, 2009

It’s only been a month since the last update, so things must be improving!

Game design is great. Normally you start with some grand idea, and as time goes on more and more features are added to it. Eventually you end up with some fantastic vision of how it’s going to play and all the cool things people will be able to do.

Then you have to make it, and things start going down hill.

Clients and Servers

The “Online” part of Shining Online was always very much a case of “I’ll do it later”. There were other things to do, like designing cool enemies or making bats hit Ken in the crotch.

Seeing as the whole game is being rewritten (again), this time it’s starting from the online perspective. There’s a tonne of stuff involved with this, and most of it involves telling the client what the server knows. Bats are way more fun, but they won’t get players online.

Like most things, the current design is open to change. For those that are interested in these things, here’s a rough idea of how things are supposed to work.

The client connects through the gateway server, which takes care of “global” accounts (i.e. ones create on the Shining Online website).  World servers are where the action takes place. When they’re started, they register with the gateway server so that players can select them.

I doubt the player count will ever be big enough to require multiple servers, but in the future I’d like to release the server code and tools so others can run their own worlds.

Once the player is connected to the world server of their choice, they can start having fun. The world server handles all the game simulations, and passes information to various databases and sub-servers (for zones and battles). It’s simple and probably won’t scale all that well, but it actually works at the moment so it’s staying ;)

Pictures are fun

Development is going well, and so far clients can login and connect to servers. Now all that needs doing is the entire game ;)

For those that prefer explosions to texty stuff, here’s the “World Server” in action:

Super Awesome World Server!

Actually, that’s even less interesting. There’ll be a better picture next update, I promise ;)

See you all next week!

Project Update – April 24th, 2009

Despite it being nearly six years since the last release of Shining Online, work is still continuing.

Actually, I think I just frightened myself a little by working that out.

The current plan of action is to complete much smaller milestones at a faster pace. Instead of trying to finish the whole game in one go, little sections get worked on and (internally) released.

Today marked the completion one of these milestones, so it’s time for a little progress update.

So far things are coming along nicely. There’s been a few major “real life” things keeping me away from the keyboard, but the project still has momentum.

There’s nothing playable just yet, but I’ve got some of the basic game structure together. There’s been a few experiments with weather and time effects that turned out well.

The real challenge now is to get something playable up as soon as possible, so the gameplay can be tweaked and made fun. The first step is getting maps working, followed by having some animated sprites moving around on the screen.

Tiny Updates

Seeing as everyone else on the planet seems to be blathering about Twitter, I signed up for an account. Now you can get tiny progress updates without having to read too much.

 

 

 

Quick Stats

Seeing as the new mantra is “start small”, there’s not a lot to show right now.

 

    • 23 source code commits
    • 3,000 lines of code
    • 3MB of raw image resources
    • 92 pages on the project wiki

 

See you in another six years ;)

Shining Force 2 Remake updated

Shining Force 2 - Remake Refresh

Aura4 dropped me an email a few days ago to let me know that his Shining Force remake project has been updated. This released contains some bug fixes, along with improved AI.

Take a look and see if you can beat the new improved enemies :)

Download it here.

A little Christmas present

It’s not a demo I’m afraid, but a tiny glimpse at what’s going on with Shining Online. Despite being pretty much silent for the past year or so, we’re still working on it. It’s very slow going, but if all goes to plan there’ll be a lot more action next year. I’m sure I’ve said that every year, so no promises ;)

Anyway, below is a little screenshot of the current Shining Online website. We’re using a wiki to keep our notes and ideas together, which also acts as a complete reference of the game world. The light version of the main site will go live in the second quarter of next year, and after that updates should be a little more frequent. Hope you like the design!

The Amazing Shining Online Wibsite
[Click for Bigger]

Shining Force 2 Remake – Demo Released!

sf2-remake

Forum member Aura4 has been hard at work creating a remake of Shining Force 2. All that effort has paid off, with the first demo being recently released on Ye Olde Blah.

To get things running, you’ll need the following bits and pieces:

Windows XP:

Windows Vista:

I’ve managed to get it working without having to install the LIVE redistributable, but your results may vary.

Anyway, download the demo here.

(Don’t forget to check out Elvenfyre’s updated Shiny Sword demo too!)

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