Wow, haven’t been keeping up to date, have I? Sometimes I get a little suprised by just how long SO has been dragging itself along. Anyway, here’s some updates!
- Finished Skies Of Arcade. It’s really quite good, so buy it for your DC (and the GameCube version too!)
- Sliced more guff out of the source code, speeding the game up a tad. Plus it made me feel better. You learn a lot of coding tricks in a year, and the source is beginning to how it’s age.
- Got a nice installer working, which should prevent people from getting errors with the new demo. I hope.
- Added some new functionality to the website (not online yet though =P ), as well as some integration with the game. I’m quite proud of that bit.
- Wrote 26 pages of design doc. Not a lot really, but I’m not very good at writing lots of guff.
- Added some of the cameo sprites, but I’m still waiting for more (*hint hint!*)
- Did lots of university work =\
- Started the mammoth task of finishing the level editor, and adding “Super Mega Event Editor”
- Released a demo of Sonic Groove (Here)
- Thought about canning SO. Quite liked the idea, too!
- Canned SO (see news)
- Realised it was a bad joke.
- Newts wrote more music.
- And more music.
- Got hassled to release the next demo. When it’s ready, you fiends!
I should really get back to work now. Hope you enjoyed this rather poor update!

(No, the game hasn’t really been canned. We’re still working hard, and the demo is still on schedule for a “whenever it’s ready” release.)
Just a quick update to let you all know that Shining Online is still alive and well, it’s just a little…quiet.
We’ve now got all the online options/functions designed, and it’s now just a case of getting it all formally written up before all the hard work starts. I’m sure you can appreciate the amount of time these things require, and with both Newts and myself now attending university (my second year, his first :P), time is one thing we don’t get much of.
For those of you who are wondering about demo 4, Rest assured, it will be released. However, the full game is more important, and that is where most of the effort is going. There’s still a long, long way to go, but we will get there!
I hope to get plenty done at the weekend, but it all depends on what life throws at me…
This coming Sunday 15th September, Ty and myself are to be interviewed by the Daddy of the Shining Style, Devlyn, and we want you to submit your questions about any aspect of Shining Online and life at Smash Software. Send your questions to devlyn@zonnet.nl with the subject “interview questions”, and clearly mark to whom the question is directed, i.e. Ty, Newts or both. Be sure to get your questions in as soon as possible, and in by Saturday night at the very latest, and we’ll post the interview in its entirety at TSS!
Newts
~ Creative Director, Shining Online
Bottom line: he asks you guys to submit your questions to me so that I can ask them back to them! :P. Please, do bring ’em on, _all_ will be asked!
Yep, I’ve been hard at work in the past few weeks on the Shining Online WAP site, which you can now access from your WAP-enabled mobile phone! The address is http://tagtag.com/sonline, so be sure to check it out as it’s quite cool, actually! Leave a message in the guestbook while you’re there, too!
Expect plenty more Shining Online goodies in the near future!