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Worklog – March 15th, 2002

Been a while. And yes, I have been working…just not as hard as I should =P

  • Added more compression, managing to keep the entire game pretty small so far. Which is also nice.
  • Started adding some of the more fundamental battle system components. Like enemies.
  • Drew some more enemies (1 VERY cool enemy), and had lots of lovely weapon submissions (Thanks to Valderin, Sir Phill and Chris D for those).
  • Added more to the title screen, and is now more functional.
  • Layed the foundations for more online options – good ones too.
  • Stripped the source code of all the junk that’s accumulated in the last few versions (demo 3 was about version 12 – now on version 16)
  • Fixed a few bugs, and tweaked here and there.
  • Realised that for the amount of time I’ve had, I’ve done very little..

Smash Software page down…

Due to the fact that f2s.com have discontinued their free hosting service, the Smash Software site is temporarily down. It should be back up by the 3rd or March, though I think I lost most of the data.

In happier news, I’ve started coding Shining Online again, after a lull of about a month. So far I’ve managed to find plenty of bugs to fix, though nothing too serious. I’m also starting to code the first online features. Hopefully I’ll have some screenshots in the not-too-distant future.

Bye!

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