Been a while. And yes, I have been working…just not as hard as I should =P
- Added more compression, managing to keep the entire game pretty small so far. Which is also nice.
- Started adding some of the more fundamental battle system components. Like enemies.
- Drew some more enemies (1 VERY cool enemy), and had lots of lovely weapon submissions (Thanks to Valderin, Sir Phill and Chris D for those).
- Added more to the title screen, and is now more functional.
- Layed the foundations for more online options – good ones too.
- Stripped the source code of all the junk that’s accumulated in the last few versions (demo 3 was about version 12 – now on version 16)
- Fixed a few bugs, and tweaked here and there.
- Realised that for the amount of time I’ve had, I’ve done very little..
Due to the fact that f2s.com have discontinued their free hosting service, the Smash Software site is temporarily down. It should be back up by the 3rd or March, though I think I lost most of the data.
In happier news, I’ve started coding Shining Online again, after a lull of about a month. So far I’ve managed to find plenty of bugs to fix, though nothing too serious. I’m also starting to code the first online features. Hopefully I’ll have some screenshots in the not-too-distant future.
Bye!
Update – Our new logo – 12/02/2002 This is our new logo for the project, I hope you like it! Any comments to Newts

Update – Ye New Blah – 01/02/2002 I just thought I’d update – the new address of Ye New Blah is www.shiningsource.org/forum/, I’ll see you all there!
Well I’ve recorded five pieces of music today – two jingles and three level musics. I won’t be putting these up on the net though, they’re going straight into the game as I feel they work best as a complement to the levels themselves. But I’m very proud of them, I’m striving to keep my enthusiasm for the project high by doing something every day, today was very productive and I’m very proud of what I’ve done.
Anyways that’s my news, thought I should post an update :)