Ty and I have just posted joint blog articles about the tremendous Shining Force III, analysing it in some depth from two very different perspectives.
Ty’s “Game Design Lessons – Shining Force III” is a really interesting look at some of the important lessons we can learn from SFIII that apply to all games, not just Shining fangames. There are some really good points here that game developers would do well to heed.
My article “Player P.O.V. – Shining Force III” is more player-focused, and tries to deal with how SFIII engages and immerses its players in the world.
I think both articles have some interesting points to make, and I hope you agree!
New Shining Song project site here. Not much so far but it’s a start. ;)
Work Progress Today —
– Working on more face portraits, completed 4 rough original designs, finished 1 original’s lineart, still need to color/animate.
– Reviewed Shining Force game timeline to work out plot holes in game plot.
– Experimented with 3d painting for model texturing, didn’t go well. Will try UV texturing tomorrow.
Random Ideas —
– A centaur force member would make an interesting mount for the player. (“May: Sure, go ahead and mount me!”, “Bowie: O.o~!!”)
– Decorations/Trophies/Shops upgrades etc. for Headquarters? Hmm…
~Jibe
Hello there guys! This being my first news post I thought I’d outline my development plan with a series of eloquent paint drawings.
Read more…
After aaaaaaages of silence, we finally have an update again. Two new projects have been added and two new users as well.
Say hello to solmyr and Jibe! ;)