Shining Force PC – Summer 2012 Update

It’s been a while since there were updates to Shining Force PC, but there’s a new update. Hurrah!

The update covers two parts – an A* engine so enemies can find their way around, and a custom editor for building everything. There are two videos, so make sure you check them out.

I spent a little over 2 solid weeks working on implementing A* pathfinding in the engine so that enemies can move in combat. There’s no AI yet to control how they choose what target to move to or have them inch up when there are no targets in range or anything like that, but this is an important first step.

Read More: SFPC – Summer 2012 Update

1 response so far

Leave a Comment