Project Nekoforce

Doh042 recently shared their new project on Shining Force Central, and it’s already looking very Shining-style!

From the topic:

So, what’s special about my Shining Force Project to separate it from all the others?

  • Well, unlike many other projects, I’m not going for pixel art / retro grahpics — I don’t have a talent for it. I don’t really know how to do 3d either, so instead I will draw regular 2D art and try and get it to work.
  • I’m also not going for tile-base map design — I feel that with today’s computers, it’s not really helpful. Instead I draw a picture which is the map’s visuals, and in combat mode, I apply a logical grid behind it. I’m still not clear on the art direction for the map itself, in my current prototype I use a map of the 2nd battle of SF2 that was drawn in Crayon pretty much. Cute, but probably not what I’m going to end up doing for the real product.
  • I’m planning to have multiple endings, based on player actions. My current design is to observe the player’s behaviour in combat and determine the outcome of the story based on that. Similar to how, I think, Ogre Battle does it. I’m not clear yet if I want the player to be able to determine the branching through dialogue choice or actions in the exploration segment, or if it should be solely from how you fight.

Be sure to leave some feedback over at SFC!


Read more: Project Nekoforce (Temporary name)

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