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Kings of Ember v0.6 Released
DrEthan stopped by Ye Olde Blah to let everyone know there’s a new update to Kings of Ember – and it’s a big one!
Here’s a quick look at what’s been added:
Yaaaaaa, I released another update a few days ago and I decided to post a summary here.
- Added main menu
- Added saving and loading
- added money
- added item drops
- added shop
The complete list of changes, as well as the new demo, can be found on the Kings of Ember GameJolt page.
“Amreen: Instrument of Revolution” Demo
You might remember news of Project Nekoforce back in December of last year. Now it has a name: “Amreen: Instrument of Revolution”. Even better, there’s a playable prototype available!
The project’s author, Doh042, shared some details over at Shining Force Central:
For those who haven’t read about it before, it’s a 2D strategy RPG paying homage mostly to Camelot’s Shining Force series. It has a very JRPG look to it, and this is the fruit of probably 400-500 man hours for a 2-man crew for the last 3 months. The build features 1 combat map and 1 city map. There are 5 very different characters in the player’s group, fighting against 3 different enemy units. You have access to 4 spells and 3 different items.
We plan to keep updating the prototype a little (mostly bug fixes based on people’s feedback, if we get any!), and there’s a few things we have left on a wishlist that may or may not make the cut for future release/builds. (Art update, actually having villagers/npcs in the city, etc.)
After that dust settles, we’ll start planning the Vertical Slice, which should feature a few hours of gameplay (roughly 4-5 battles, 3 exploration areas, 16 or so player characters with all their spells and a dozen enemy types).
Be sure to give the demo a try and leave some feedback!
Download Amreen: Instrument of Revolution
Source: Shining Force Central – Amreen: Instrument of Revolution Prototype Released
The Legend of Syro development update
Development on The Legend of Syro is still going strong, and Chaoswizard98 shared a nice big update on Ye Olde Blah. A quick rundown on some new and improved features:
- The main menu has been improved, and contains room for challenges (and achievements)
- New options have been added to the AI to support more interesting behaviour
- In-game camera has been rebuilt
- Character sprites can be set independently of their class
- Elemental damage has been added, along with buffs and debuffs
- Movement types can now be overridden by equipment
Be sure to read the full update and leave some feedback!