Chaos wizard98 has posted some more videos for their project, The Legend of Syro. The video below shows the new battle cutscenes in action. I think you’ll agree that they look fantastic!
The battle cut-scenes now support any frame limit as well as whatever animation speed you want to give it. This way you can really animate every aspect of the cutscene at the speed you want. I also fixed an issue caused by button spam and added 2 scripts which take care of drawing the right character and animation for the battle cutscene. Crit and Block scripts have also been added.
Be sure to drop by the topic at SFC and give some feedback.
The last couple of months have been a bit quiet on the development front, but this year I really want to release the elusive Demo 5. There’s still a lot of pieces that need to fall into place, but every hour spent on the project brings it a little bit closer to release. At least that’s the theory.
The biggest feature I’ve been working on lately has been the status menu framework. It’s one of those things that seemed simple on paper but ended up taking far too long.
Screen stacking was definitely the biggest sticking point. Players need to be able to navigate to new menu screens, but also need to return to the previous screen in the state they left it. Sprinkle in some interactive panels and transition animations and things start to get complex. It’s undergone two rewrites since I started, but I’m satisfied with how it works now.
At the moment the team list and character details screen are implemented, but I’m planning to have the rest finished soon™ so I can move onto something more enjoyable.
It’s been a while since the last project update, mostly due to a hardware failure at the start of the year. No data was lost, but it took a while to get everything back to normal. Unfortunately that means there hasn’t been a lot of progress, but things are still moving forward.
Website rebuilt — The new shiningonline.org looks pretty much the same as the old one, but there are a lot of changes under the hood, mostly aimed at making it easier to publish game content to the web.
Scripting engine improvements — The script engine now supports some very basic editor integration, so scripts can be rebuild and reloaded whilst the game is still running. I expect this to be a huge help in the future
Lots of screen designs — UI development is my least favourite task, but it needs to be done. Various menu screens are starting to come together, and soon it will be possible to actually manage inventories and teams without using debug commands.
As always, more detailed notes can be found on the Development Notes section of the Shining Online site. Until next week!
Chaos wizard98 has been hard at work building a new Shining Force fangame, “The Legend of Syro”. There are some very big plans for the story, and the game engine is progressing at a good pace.
If the video above has piqued your interested (and it should!) then you can try out the demo below. Be sure to head over to SFC and leave some feedback!