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SDL & OpenGL

Progress is going well on the Spark engine. I’m using SDL and OpenGL instead of DirectX. I decided to go this route so that the game is open to as many people as possible – not just windows users.

I’m setting a goal now to have some kind of playable demo up and running by the middle of 2007. It will probably just be one town to explore and one battle – but that would me the core programming for the game is done, since shining games are basically just these two gameplay elements repeated over and over.

A lot of work still needs to be done on asset creation, which is why the demo will be so short, until more assets for various towns and characters can be created.

More models and the engine

Just a quick update here to say that more models of characters have been completed. Current models include: A centaur (playable), dwarf(playable), human(playable), evil crustacean(enemy), insect warrior(enemy), and a stone golem(enemy). The have all been rigged and textured, there animations are being worked on now. I’ll be putting up screen shots soon on this site once I’m able to.

The game engine is also progressing slowly but steadily. Slowly being the operative word there ;)

Item Shop

I’ve spent the last couple days writing the item shop. I’m pretty relieved that it really wasn’t that difficult. OK, now back to the battle system!

Getting started

Ah, my first worklog entry! I haven’t posted much about my project for a while, but I have been working quite hard on it. I’m spending most of my spare time working on it, so I don’t get much time to post updates or update it’s webpage.

I did receive some great help on the story from Elvenfyre, which I’ll be sure to use. Most of the time spent so far is in building the graphics engine. I’ve created a few more characters too, I’ve got a centaur, a dwarf and some enemy monsters – all with textures and rigged. I’m aiming for a simple playable demo as a first goal. Really just a single battle, and then next I’ll take a stab a town.

June 4th, 2006

Work Progress Today —

– Working on more face portraits, completed 4 rough original designs, finished 1 original’s lineart, still need to color/animate.

– Reviewed Shining Force game timeline to work out plot holes in game plot.

– Experimented with 3d painting for model texturing, didn’t go well. Will try UV texturing tomorrow.

Random Ideas —

– A centaur force member would make an interesting mount for the player. (“May: Sure, go ahead and mount me!”, “Bowie: O.o~!!”)

– Decorations/Trophies/Shops upgrades etc. for Headquarters? Hmm…

~Jibe

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